The weather is consistent across the world, but even as it dodges the new hotness of a sandbox with varied biomes, it feels more interesting thanks to both how it looks and how you move about. It was never long after that when a guerrilla would hand me a dinosaur mask or ask me to collect depleted uranium (an actual war crime) in exchange for ridiculous DIY weapons called Supremos.įar Cry 6's map, while big and bloated, is still its best yet. Anytime Far Cry 6 goes for heart, it comes up empty - unless Esposito is in the scene.Įach time he is, I imagined a game that isn't afraid to be sincere, thoughtful, and upsetting in the way lots of good art is. They quote Abizu's rousing speeches and make jokes about alligator poop just minutes apart. Your allies are usually caricatures more than people. They are sadly undone by virtually all other moments though. Castillo and his son Diego bring a compelling angle to the story, one that I haven't actually seen in games before, and in these moments, I see consistent flashes of brilliance. These moments must only amount to something like 60 minutes of cutscenes, but they're certainly the best parts of the game. They eventually join together under a common flag so the game, like so many before it, can make a point about how the will of a collective people can overcome even the most brutal regimes.Īll the while, Anton Castillo, played perfectly by Giancarlo Esposito with a heaping helping of Gus Fring's straight-faced violent impulses, taunts you from televisions played around the country and sometimes comes face to face with you and your allies. While you dispatch "True Yarans" from military bases, checkpoints, and anti-aircraft sites, you'll slowly liberate the people of Yara and unite the various disparate resistance movements across the country. Doing everything that way is much less rewarding than daring yourself to find new ways to tackle obstacles. You'll have to really want to be creative, though, because it's always easier to quietly sneak up behind every enemy with your machete and hide their bodies, or equip a gun with a silencer and armor-piercing rounds to pick enemies off from a distance. This hiding-in-plain-sight tactic, while at odds with Dani's garb worn in blatant support of the Libertad resistance, allows you to scout areas, plan attacks, and set ambushes. One of the cool things Far Cry 6 does do is allow you to holster your weapon and exist freely among the tyrants, blending in as a law-abiding Yaran. It is an amalgam of years of iteration, and sadly, anyone who has kept up with these games will not be rewarded with many interesting new ideas. So when I say that Far Cry 6 is a chore, I mean it's taxing on even the most passionate open-world devotees. Personally, I tend to defend these gargantuan games because I think Ubisoft makes them for players who seek out these epically long sandboxes, not for critics who are likely already inundated with half a dozen other games to play for assignment. It makes sense since it easily sustains the gameplay conceit of slowly turning a red map blue over the course of dozens of gameplay hours, but if your flame for such systems has been extinguished, Far Cry 6 is a tough ask. Far cry 6 rating series#While the setting of sunny Yara (based heavily on Cuba) is new and so are its guerrilla fighters, much else feels eerily similar to recent games in this series and others under the same publisher umbrella.Īs soon as you leave the tutorial island and the map reveals its good guys, its bad guys, and its massive size, you'll have to suppress flashbacks of Ghost Recon, Assassin's Creed, and several other recent games. It's evident that the love Ubisoft has for underdogs and overthrows still burns. In Far Cry 6, you are Dani Rojas, a draft-dodger who quickly finds themself thrown into the middle of a - you guessed it - resistance movement to upend a despot. Far Cry 6 Review: The Revolution Will Not Be Well-Advised For every mesmerizing monologue from Giancarlo Esposito, there are a half-dozen hours of a years-old formula that more often feel compulsory than captivating. I'd forgive a lot of the repetition in Far Cry 6 if it was written with confidence, but it never feels that way. But the best part of Far Cry 6, its villain, is routinely squandered by whiplash-inducing tonal shifts. I've had my more excited moments with it as well - even when considering other games from this very publisher. I won't fault you if you're not burnt out by this signature sandbox setup.
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